Glossary of Rummy Terms:

Add On

A card that is deliberatley discarded to another player to add to an existing meld.  

Blitz

When your opponent does not score.

Block

Holding a card that will prevent your opponent from forming a meld.

Buy In

Funds required to play in a tournament or allocated to a specific table.

Catch

To recieve a certain hand and/or card..

Discard Pile

Placed face up  and is a result of the players discard.

Discard

To rid an unwanted card from your hand and place it in the discard pile.

Draw

Picking up a card from the stock pile or the discard pile.

Deal

Each player is dealt 10 cards after the shuffle.

Deadwood

No matching sets or melds.

Face Card

Any  J-Q-K  also known as picture card.

Gin

A hand that consists of zero  points of deadwood  and recieves a bonus of 25 points.

Game

Is played to 100 points or any agreed upon number.

Hand

The cards a player holds at any time during the game.

Kalooki

A rummy game that uses jokers.

Knocking Melds

Having less than 10 points of deadwood,  to end a hand by laying down all cards, grouped into melds.

Layoff

Adding matched cards to your opponents melds.

Melds

Matched sets  ex:  2-2-2      8-8-8-    or a run       7-8-9-of hearts.

Match

Any agreed upon number  although usually played to 500 points.

Opponent

Person in which you are playing against.

Point Value

Ace= 1 point and always played as a low card. Number cards are face value   ex.  2 = 2points   5= 5 points. Picture/face cards  are 10 points.

Penalty Points

When the hand is over   the remaining cards in a players hands are penalty points.

Run

A meld of the same suit   ex;   2-3-4- of hearts.

Stock

Remainder of a deck after each player recieved their cards, placed face down with one turned face up re: the start of the discard pile.

Safe Card

A card in which your opponent is unlikely to use.

Score

Total amount of points made by a player.

Undercut

When an opponent made more melds and recieved fewer points of deadwood than the knocker.  


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